As of of today Pixel Dash 2 is officially out of pre-production!
But what does that mean exactly? Well it means that the initial brief is written, the concept thought through and I know exactly (more or less!) what I'm going to build and how I'm going to build it. The original Pixel Dash was built using Phaser, however this time I'm going to be using Godot as it offers better tools for exporting to mobile.
The first thing to do is is do some rough design mock-ups which I can use to build the initial prototype. As you can see from the sketch below there's going to be over 80 levels spread across 5 game modes! Exciting, right?
Once the demo is built, it'll then be time to refine the artwork, test it and finally release it! So while I'm busy doing all that you'll just have to make do with original Pixel Dash:
Or if you're completely bored of that why not give COLLECT! AVOID! a go?
No one's managed to beat my high score yet though, maybe I should give out a prize if someone does?