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blit-blat

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RIP Lucky Knight

Posted by blit-blat - August 29th, 2023


Hey everyone!


Awhile back I post about a game I was working on called Lucky Knight, and how I was looking for some alpha testers.


However, after reviewing their feedback and bit more play testing myself, I've decided to shelve the the project, for now at least. Try as I might, I just couldn't get the mechanic to be as fun as I wanted. The luck based nature of the game was kind of cool at first, but soon became tedious, and I couldn't see a way out with adding a skill element, which flies in the face of a game being centred solely around luck!


If you're interested you can still play the prototype over on itch.io:


Demo link: https://blit-blat-games.itch.io/lucky-knight

Demo password: BlitKnight


I might revisit the game later, but for now it's R.I.P. Lucky Knight. We hardly knew ye.


iu_1063536_5395072.gif


In a way, I'm actually glad to have reached this decision, though. I was struggling for quite a while to make this game work. The demo above is actually the third iteration of this mechanic and I was starting to get bogged down in this at the expense of other projects. Atomic: REDUX is nearly completion and I've also started work on a new game, called THE GAUNTLET.


THE GAUNTLET is a runner game, set 300 years in the future, where people are no longer sent to prison for their crimes. Instead, they have to try and escape a maze of hazardous traps on a reality TV show known as The Gauntlet, until their debt to society is repaid.


Below are the 3 inmates facing The Gauntlet, what do you think their crimes are?


iu_1063535_5395072.gif


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Comments

I played it a little bit, i think the lucky element is fun, but for something as critical as attack maybe it does get tedious.. oh well, i don't mind shelving games if i dont have confidence in them, because they are most always a good learning experience to something better just around the corner.

Yeah, this is pretty much my thinking, I learned a lot, both about game design and the Godot engine, so I’m not too sad to bin it. There’s something in it I’m sure, but I’m no longer gonna stress about it!

Rest in power.

i was going to suggest making the gambler's falacy real, but you can't really call it lucky knight if that happens, can you?
anyway, I hope the gauntlet goes well. good luck there!